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- P R E S E N T
- DREAMWEB MULTI-SOLUTION!
-
- SARTAIN INDUSTRIES BUILDING
- ---------------------------
-
- Light:The whole building appears to be lit by these same neon lights. Each
- one is identical and they are arranged in a similar fashion all over this
- area. You consider that you ought to be getting after Sartain.:There is no
- time for that.
-
- Light:The scene of your fight is lit by these soft blue neon lights.
- :You really have more important things to do.
-
- Light:This light casing is splattered with blood. Suddenly fear grips you
- again and you realise that you must hurry. If Sartain escapes you will have
- trouble finding him again.
- :The light has no switch.
-
- Light:A pale blue neon light held to the wall by a standard fitting.
- :You have no time to play with the lighting.
-
- Lift control:The lift control is flush with the panelling on the wall and it
- contains several vertical columns of buttons each of which has a floor
- description next to it.
- :Your task lies ahead of you, not behind.
-
- Waste bin:A flimsy metal waste bin placed close to the lift doors. The bin
- reflects the blue light from the neon lamp close by.
- :The bin can be opened to see what is inside.
-
- Light:The blue neon from this light shines across the hallway.
- :You are in a hurry, remember?
-
- Light:This section of hallway is lit by four of these neon lamps. They shine
- a soft blue light over the gory mess in the corridor.
- :You have no time to fiddle with the light.
-
- Light:A large blue neon lamp that is about a foot by six inches in size. It
- is quite flat and is fixed close to the wall.
- :The light is controlled from somewhere else in the building.
-
- Light:One of four neon lamps fixed on the wall close to the floor. The
- lights shine upward and outward across the room.
- :The light has no switch on it.
-
- Light:The stairwell is lit dimly by this single red light that gives off
- only a tiny amount of light that doesn't quite reach the farthest corners of
- the room.
- :You cannot do that.
-
- Locker:This appears to be some kind of storage locker or fuse box. There is
- a heavy padlock holding it closed and the locker itself is made of a heavy
- material.
- :You will have to break in to the locker to see inside.
-
- Waste bin:A small waste bin sits next to the lift doors. Across the top is a
- flip top lid that swings freely when pushed.
- :You note with interest that the bin has the company logo on the front.
-
- Lift door:The sturdy lift doors moved slowly apart when the lift arrived at
- this floor. They will not close until the lift is called, or a floor is
- selected.
- :The doors operate using logic from the control panel.
-
- Lift door:The lift doors stand open awaiting a command from the control
- panel. The front of each door is covered with a padded material designed to
- match the carpeting.
- :The doors are automatic.
-
- Door:This door stands firmly locked. You consider breaking into it, but you
- are aware that whilst you waste time Sartain may be getting away. You should
- pursue him at once.
- :You have no time to figure out how to unlock the door.
-
- Briefcase:A new looking leather briefcase that Sartain must have discarded
- in his haste to get away from you. There is blood on the handle so perhaps
- Sartain has been injured in some way.
-
- Door:A pair of automatic doors. They are light grey in colour and have the
- words Sartain Industries stencilled onto them.
- :The doors are automatic.
-
- Explosion:You see the remains of the guard who was hit by his own plasma
- bolt. Blood runs down the smoke blackened walls and an occasional spark of
- plasma runs across the rubble from the wall.
- :You can't do anything with the mess.
-
- Arm:On the floor you see the gruesome sight of one of the security guards'
- arms. Blood seeps from the end of the arm in a steady flow.
- :You prod the arm gently and withdraw your hand quickly.
-
- Explosion:A stray bolt of energy from the fight must have hit the wall here.
- The metal edging around the carpet is twisted from the heat and the wall has
- a large hole in it that still smoulders.
- :You peer into the hole but see only darkness.
-
- Hand:A hand and part of an arm that belonged to one of the victims of the
- explosion. The hand tightly grips a gun.
- :You try and prise the gun out of the fingers but you can't release it. You
- have your own gun anyway.
-
- LIFT:The lift is cramped but warm and friendly. The control panel is on one
- wall and the doors stand open ready for you to exit.
-
- CORRIDOR:You battle with the security guards has taken its toll. The walls
- are marked with bullet holes, fittings lay in broken shards of glass on the
- floor amongst the bodies of your victims who themselves lay in pools of
- blood.
-
- CORRIDOR:There is a strange tranquil air to this part of the corridor. It
- appears to be a dead end apart from a single door in one wall. Sartain
- himself went down the other corridor as he escaped.
-
- CORRIDOR:Your fight has left its mark. One man lies in a pool of fresh blood
- on the carpet and the wall above him is smeared with the trail of blood he
- left as he slumped to the ground. Sartain himself has made a swift exit to
- the stairs.
-
- STAIRWELL:Standing at the bottom of the stairwell you can hear Sartain's
- footsteps echoing back down to you. You must hurry now or he will escape and
- you doubt that he'd be so easy to find next time...
- Papers:A metal folder that contains a thin sheaf of computer printed papers.
- The front of the folder has Sartain Industries punched into it.
-
-